Monday, 17 March 2014

Driver: San Francisco (2011) Review - Tom Parkin


I've been hit with a great deal of relief to be able to discuss a franchise which is no longer knocking off Grand Theft Auto, the Driver series has been renowned for doing this for quite a while. After the first release of Driver on the Sony Playstation, limiting players to a car – developers decided this simply wasn't enough, and a series of bad games would ensue. The principle reasons these games were bad was due to the meaninglessly forced gun combat; luckily, I can remember how utterly downright charming the 1999 Driver game was. Sitting behind the wheel of a muscle car, Detective Tanner poses as an undercover driver; getting to point B in the most adrenaline-pumped way possible, that was all it was supposed to be. It is not a third person shooter. Anyway, I'm pleased to say that 2011's Driver: San Francisco nailed it, and added more potential to the franchise.

Beginning the game, cutscenes reveal the antagonist – Charles Jericho, a recurring villain in Driver who was previously captured by the law. Jericho breaks free of the prison van holding him, ensuing in a car chase with John Tanner behind the wheel. After an accident during the chase, Tanner is comatose for virtually the entire game whilst living in a Life on Mars-esque dream world still attempting to apprehend Jericho. Not long into the game, Tanner discovers his ability to shift out of his body and into other vehicles. Given that he is in a coma in the first place, the game developers can actually get away with this innovating gimmick without spoiling the realist, yet cheesy premise of the series.

That said, this “gimmick” was probably one of the best features in the game; it gives the player the opportunity to leave their vehicle – without utilising the knock-off GTA formula. The perks of being able to do this are plentiful; the player can access a bird's eye view of San Francisco; the ability to involve other vehicles during a race or pursuit make the driving itself that bit more thrilling; not forgetting to mention the passenger conversations as Tanner shifts into random vehicles – some of which are hilarious.
On top of this, drifting around corners during a high speed pursuit proved the driving mechanics to be very slick and smooth, which – as a result - bring the game back to its roots. But other factors also fulfil this: in fact – I find Driver: San Francisco a true Driver game as you can't physically run anybody over – it's brilliant, in a cheesy way of course. Visually speaking, Driver offered a crisp, golden tone along with a decent soundtrack ranging from indie rock to electro, but dominated by funk and soul tracks.

I was sucked into Driver: San Francisco for a great deal of hours, without even feeling the obligation to complete the main campaign; the side missions can offer a great deal of entertainment. As a matter of fact, my favourites were probably the racing based side missions - probably due to the small sub plot behind it, as I'm not usually a fan of racing games. Another side mission opportunity is in fact a Back to the Future easter egg; unlocking the DMC Delorean (which raised a huge smile on my face) provides the player the ability to unlock a challenge mission titled “Back in Time” (which is in fact, a mission from the original Driver game) whilst accelerating over 88mph.

Overall, Driver: San Francisco is ideal for kicking back to, not for the story per se, but for the countless hours of mindless fun it has to offer; seeing that I have turned at least a third of the population into kamikaze drivers, it has additionally struck me as one of the coolest games of the past five years. San Francisco offers subtle humour, and doesn't take itself entirely seriously – feeding a Starsky and Hutch vibe behind the wheel. My only quarrel with the game is the fact that it doesn't offer a day/night cycle – with it being set in an open world city and all, that would have made sense – it's not the end of the world, however a nocturnal cityscape of San Francisco would look visually stunning, just saying. 

8.5 out of 10


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